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Sandboxing Milyagon-Tobbins Shire Just Quest games
Posted on 2024-05-14

Sandboxing Milyagon/Tobbins Shire Just Quest games
How I have become inspired to DM in our Milyagon locale in even more of a sandbox style.

These sandbox game blogs are really helping me define how I want to go forward in my Milyagon/Tobbins Shire sandbox.

https://archstonepress.com/2023/08/playing-in-the-sandbox/

https://dice.camp/@Poljack/110856663853932566

https://cannibalhalflinggaming.com/2021/10/27/meet-the-campaign-intro-to-west-marches/

Taking off from my first Tobbins Shire campaign, "The Story Of Mister Mistmeister And His Many Transformations".

https://hairylarryland.com/milyagon/

I foresee:

1. Instead of prep - dice tables (so the prep is in locating or writing the dice tables)

2. DM posted session notes written the day of the game or the day after the game. I will also want a notebook at the table to get name spellings, etc. correct.

3. Just one party with drop in drop out from session to session or during a session. If someone walks in and wants to play, fine. If someone needs to leave, fine.

4. After the story develops and the opportunity occurs tie a knot in it and write it up as a narrative based on the session notes but edited to favor the story.

So it's annotated collaborative story telling in a sandbox with arc endings punctuating the campaign and the arcs edited into stand alone stories.

My DM PC, Caper the halfling bard, is definitely a sidekick during play but can help tie the knot at the end of the arc.

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